import java.awt.Polygon;




public interface GameObject {
	public int getPosX();
	public void setPosX(int posX);
	public int getPosY();
	public void setPosY(int posY);
	public float getSpeed();
	public void setSpeed(float speed);
	public int getAngle();
	public void setAngle(int angle);
	public void setLife(boolean life);
	public boolean getLife();
	
	public void setShape(Polygon shape);
	public Polygon getShape();
	
	public void createShape();
		
	public void update();

}
